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- Path: soap.news.pipex.net!pipex!usenet
- From: m.hendry@dial.pipex.com (Mathew Hendry)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: What NEW Amigas SHOULD have
- Date: Mon, 29 Jan 96 16:37:58
- Organization: Private node.
- Distribution: world
- Message-ID: <19960129.41AC30.F516@ak144.du.pipex.com>
- References: <Pine.SOL.3.91.960122185550.12014B-100000@ns1>
- NNTP-Posting-Host: ak144.du.pipex.com
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
-
- This has to be a spam.
-
- StarBlazer (starblaz@postoffice.ptd.net) wrote:
- : 32-bit sound, why settle for 16 bit, that way we'd never have to upgrade
- : (at least unless our human ears suddenly get more sensitive)
-
- Above 16 bit human ears can't detect the difference. That is unlikely to
- change, unless some bizarre evolutionary selection pressure appears that
- kills off people with insensitive ears.
-
- : 48-bit palette. More colors than we can probably see, and 65536 shades of
- : everything.
-
- Similarly, human eyes can't detect the difference above 24 bit (8 bits per
- gun). I doubt many people could even tell the difference between a 21 bit
- picture and a 24 bit one.
-
- : 64-bit bus would be nice too.
-
- Yes, but since you're looking for overkill, make that 1024 bit. Might clutter
- up the motherboard, though.
-
- : We could use more than 8 sprites too.
- : (builtin scaling and rotation would go good with that)
-
- Of very limited use, and hence a wasted effort.
-
- -- Mat.
-